

Accordingly, in Arkham LCG, your investigator can only equip a limited number of items. It also means that your mind can only withstand so much strain before you go mad. That means you've only got one neck, one body, and two hands. However, no matter which cards you build into your deck, you'll have to remain cognizant of your physical limitations.Įven if you're fighting monsters that defy explanation, you're still only human. You can load it with different gear you might equip, allies that you'd like to accompany you, spells you might cast, weapons to help you battle the strange monsters you encounter, talents you can develop, and events that might grant you valuable momentary advantages.

You'll have a good measure of freedom in the design of the rest of the deck. ( Core Set, 15), as well as a basic weakness-possibly In Wendy's case, this means her deck will always include ( Core Set, 5), each investigator comes with deckbuilding requirements that include two character-specific cards and a weakness. Some of these are indicated by your double-sided investigator card. Regardless of which investigator you become, you'll begin play with a number of different strengths and weaknesses. You might assume the persona of Federal Agent Roland Banks, or you might slip into the role of street urchin Wendy Adams. In Arkham Horror: The Card Game, you become one of the unlikely group of investigators living and working in or near the quiet New England town of Arkham.
